HAIX

Penalties

Infraction
Penalty
False Start
2 seconds
Lose and let go of entrained equipment
Disqualification
Unauthorized equipment (rescue service shoes, skinny pants, etc.)
Disqualification
Hi-rise pack not carried on the outer shoulder
2 seconds
Hi-rise pack not staying in or on box on top platform
2 seconds
Donut roll not stayong in or on box on top platform
2 seconds
Donut roll / Hi-rise pack falling off tower
Disqualification
Do not use the handrails if it is needed
2 seconds / handrail
Not touching every step on way down tower
2 seconds / step
Not finishing Force Machine Task
2 seconds / inch
Hammer does not hit the weight of the force machine
2 seconds
Hammer not staying in contact with square
2 seconds
Entering the weight surface on the force machine
5 seconds
Missing hydrant on run
5 seconds / hydrant
Knocking over a hydrant on the run
2 seconds / hydrant
Not knocking down target with water stream
2 seconds
Hose not advanced to doorway
2 seconds
Not closing nozzle
5 seconds
Dummy pulled on the clothes, on the arms or similar
5 seconds
Throwing the dummy
Disqualification
Interfering with another Competitor
5 seconds
Breathing air supply used up
Disqualification
Un-sportsmanlike behaviour - Includes throwing of equipment, cheating, foul and abusive language
10 seconds/ Disqualification - Marshal's Discretion
Individual Infraction
Penalty
False Start
2 seconds
Lose and let go of entrained equipment
Disqualification
Unauthorized equipment (rescue service shoes, skinny pants, etc.)
Disqualification
Hi-rise pack not carried on the outer shoulder
2 seconds
Hi-rise pack not staying in or on box on top platform
2 seconds
Donut roll not stayong in or on box on top platform
2 seconds
Donut roll / Hi-rise pack falling off tower
Disqualification
Do not use the handrails if it is needed
2 seconds / handrail
Not touching every step on way down tower
2 seconds / step
Not finishing Force Machine Task
2 seconds / inch
Hammer does not hit the weight of the force machine
2 seconds
Hammer not staying in contact with square
2 seconds
Entering the weight surface on the force machine
5 seconds
Missing hydrant on run
5 seconds / hydrant
Knocking over a hydrant on the run
2 seconds / hydrant
Not knocking down target with water stream
2 seconds
Hose not advanced to doorway
2 seconds
Not closing nozzle
5 seconds
Dummy pulled on the clothes, on the arms or similar
5 seconds
Throwing the dummy
Disqualification
Interfering with another Competitor
5 seconds
Breathing air supply used up
Disqualification
Un-sportsmanlike behaviour - Includes throwing of equipment, cheating, foul and abusive language
10 seconds/ Disqualification - Marshal's Discretion
Relay penalties
Penalty
Exchange Not grasp to Grasp
2 seconds
Not completing task prior to exchange
2 seconds
Flashlight falling off tower (Seeding Round)
10 seconds
Flashlight falling off tower (Knockout Rounds)
Disqualification
Touching Equipment prior to exchange (rope, mallet, nozzle, Randy)
2 seconds
The flashlight is not held by hand
Disqualification
Relay Infraction
Penalty
Exchange Not grasp to Grasp
2 seconds
Not completing task prior to exchange
2 seconds
Flashlight falling off tower (Seeding Round)
10 seconds
Flashlight falling off tower (Knockout Rounds)
Disqualification
Touching Equipment prior to exchange (rope, mallet, nozzle, Randy)
2 seconds
The flashlight is not held by hand
Disqualification
X3 penalties
Penalty
Early contact with the pak
2 seconds
Pak must be Donned with both feet on the ground
2 seconds / step
Incomplete cylinder exchange air turned on
Disqualification
Incomplete securing of cylinder (top clasp closed)
2 seconds
Outside NxG Exchange Zone
2 seconds
Cylinder falls to the floor after the change
Disqualification
X3 Infraction
Penalty
Early contact with the pak
2 seconds
Pak must be Donned with both feet on the ground
2 seconds / step
Incomplete cylinder exchange air turned on
Disqualification
Incomplete securing of cylinder (top clasp closed)
2 seconds
Outside NxG Exchange Zone
2 seconds
Cylinder falls to the floor after the change
Disqualification

Canadian Firefighting Competition. Fitter, Faster, Stronger!

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